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Zeno Clash is a first-person fighting video game with elements of a first-person shooter. It is the debut game of developer ACE Team and uses the Source engine. It was released for download through content delivery service Steam on 21 April 2009. The Xbox 360 version, entitled Zeno Clash: Ultimate Edition, was released 5 May 2010 and contains additional features not found in the PC version. The game is set in the fantasy world of Zenozoik, and follows Ghat, a young man who is on the run from his vengeful siblings, and Deadra, his female companion, as they travel through strange and exotic lands.
The game was first released for download through Valve's content delivery service, Steam, on 21 April 2009, and is available for purchase either directly through Steam or via Direct2Drive. It was published for retail by Noviy Disk in Russia,[23] and by Iceberg Interactive in Europe.[24] In October 2009, Tripwire Interactive announced that it planned to publish the game for retail in North America "soon".[25] Atlus announced that they would be bringing an Ultimate Edition of the game to the Xbox 360 as an Xbox Live Arcade download in March 2010.[26] ACE Team continued to provide support post-release, releasing character models for use with another Source engine game, Garry's Mod,[27] several new Challenge levels as free downloadable content,[28] and a software development kit.[29]
Zeno Clash received some press for its developers' reaction to copyright infringement. ACE Team member Carlos Bordeu left comments on many torrent sites saying that ACE Team did not intend to stop the unlicensed downloading of Zeno Clash, but rather implored downloaders to purchase the game if they enjoyed it.[30][31] ACE Team later claimed that their unique approach, while probably not changing the minds of potential infringers, accidentally generated press which helped to market the product.[16]
Reviewers were divided on gameplay aspects. 1Up.com's Scott Sharkey felt that the first-person fisticuffs were convincing when combined with camera motion; he compared such aspects to Mirror's Edge.[58] Eduardo Reboucas of GameRevolution felt that the trigger-based controls of the Ultimate Edition took some getting used to and that some encounters with enemies can occasionally become frustrating.[41] Ocampo felt that the hand-to-hand combat was "a bit clumsy, but wholly satisfying at the same time."[48] Brett Todd of GameSpot was less favorable, calling it "simplistic" and "monotonous," citing its lack of variety in gameplay.[42] 041b061a72